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FPSC Classic Product Chat / [SOLVED] Is there a way to make dynamic entities glow ?

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Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 17th Mar 2019 11:10 Edited at: 17th Mar 2019 15:24
Hello,
I was wondering if there was a way to get hud weapon models and dynamic entities (objects and characters) to glow ?
Not in the sense of using an emissive map, but rather, having some sort of halo/aura with a moving texture surrounding them. (see attached).
I want to point out that I'd like to keep the diffuse, specular and normal map of the models.

Jump to 0:27 to see what I'm walking about.



I was thinking about doubling the models' polycount but it will end up being too taxing on the engine. I've also tried to achieve a suche effect by using a vertex fur shader but performance drops real quick.
Any Idea about how it could be done ?


Thank you !

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Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 17th Mar 2019 22:28
This is probably what you need


The original thread was here:
https://forum.thegamecreators.com/thread/139788
Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 18th Mar 2019 05:37 Edited at: 18th Mar 2019 05:46
It might work. It seems that it can't be bought anywhere, anymore. It was a GCS asset, right ?
There's a similar shader in Black Ice Mod called weapon_spec_normal_atlas.fx, but unfortunately it doesn't handle normalmaps and specular highlights.

Nomad Soul
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Posted: 18th Mar 2019 09:06
Yeah to my knowledge the official TGC FPSC store no longer exists.

If you can get bond1's permission I can share it for you.
Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 18th Mar 2019 09:21 Edited at: 18th Mar 2019 09:38
I've found three ways to contact him.

mark[a]hyrumark.com
mark.tgcstore[a]gmail.com
mjblosser[a]gmail.com

Since his website is long gone, I assume that the first adress is too.
I will send him a mail on his two remaining mailboxes.

Email sent, let's hope he will read it.
Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 18th Mar 2019 16:31
Update :

He replied to my message, he said he was okay !
That's great news !

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Nomad Soul
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Posted: 18th Mar 2019 23:11
This post has been marked by the post author as the answer.
Its your lucky day!

Weapon shader attached.

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xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Mar 2019 00:32
The weapons demonstration is some crazy good stuff! For some reason, I want to play Serious Sam again.
Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 19th Mar 2019 05:07 Edited at: 19th Mar 2019 10:51
Thanks dude ! Flatlander should include that in a future release of BIM !

Bond1 wrote: "This shader is for skinned meshes. It uses diffuse, normal, and specular textures.
It includes a fixed point light, and mixes a sky and ground color with the global ambient
light, using the per-pixel normal to determine the blend. This has the effect of
simulating global illumination, even with 100% ambient lighting. Any area of the model pointing
toward the ground will be in shadow, and this includes detail from the normal map.

It will also produce an animated glow effect, and this is controlled by the alpha channel
of the specular map. "


Nice, this shader sounds amazing. I can't wait to fiddle with, with my little grubby fingers !

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