Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / [SOLVED] 2d physics, Joints

Author
Message
haliop_New
User Banned
Posted: 23rd Mar 2019 06:11
something really weird is happening...
I connected some sprites using joints and they work fine until the physics of these sprites go to sleep, once they sleep the main connector is not connected anymore...
this did not happen to me on old versions of AppGameKit but it does...
I do not want to turn physics sleep off since it will consume more battery life...
what should I do?
have anyone experienced this problem before?

The author of this post has marked a post as an answer.

Go to answer

haliop_New
User Banned
Posted: 26th Mar 2019 05:17
someone? anything?
please help, the current stage of the app is consuming a lot of battery since I turned physics sleep off
haliop_New
User Banned
Posted: 26th Mar 2019 06:07
This post has been marked by the post author as the answer.
Solved!
turned the master sprites of the joints into Kinematic from Static and now the rest of the sprites which are connected to that sprite are working and stay connected even after the physics go to sleep for these sprites...

Login to post a reply

Server time is: 2024-11-23 01:39:47
Your offset time is: 2024-11-23 01:39:47