I am having problems getting perfect physics for a golf game I am doing, I can set every aspect of physics on any object within the editor for it.
So in the video below I have a terrain done in blender, started out as plane which was then sbdivided and sculpted,then finally adding a solidify modifier...
loaded into the editor this terrain is set with a physics shape of a static polygon. the friction is set to 0.8, restitution to 1.0 and damping to 0.001
The ball is a sphere,atm it is oversized for golf ball! its physics shape is obviously set to sphere! friction is set to 0.9,restitution 0.6,damping 0.0, and i set a mass for it of 40 coz the sphere made was 40 in diameter(dunno if this is correct!!).
Finally the gravity in the video is set to -11.
It feels like the gravity should be higher,as in -15 ,but if i do then problems occur of the ball getting stuck with the bottom and top layers of the terrain!
Also I have to set so mch velocity for the ball that it looks like it teleports at the beginning,too fast!
And also the ball will not roll but rather slide along..
Perhaps I have a lot of values set wrong
I know I have been swapping values about forever,I have at least 4 to play with!!
Been fighting to keep the realtime shadows in with a good framerate as I only have this cheap linx windoze tablet to develop on!
Hail to the king, baby!