Greetings fellas.
I've got a character controller and I've got a rotating platform. I need the player to jump on the rotating platform, however whenever I jump on it, it resets to the initial position.
Object Created using:
box2 = CreateObjectBox(10, 50, 10)
SetObjectPosition(box2, 60,20,0)
SetObjectReceiveShadow( box2, 1 )
SetObjectCastShadow( box2, 1 )
Create3DPhysicsDynamicBody(box2)
SetObjectImage(box2, dirt, 0)
I rotate the platform using:
SetObjectRotation(box2, GetObjectAngleX(box2) + 1,
GetObjectAngleY(box2) + 1,
GetObjectAngleZ(box2) + 1)
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net