@Bengismo
a 2D plattformer with multiple layers, that scroll in different speed. But not only static sprites, also some animated sprites and some skeleton-animations.
In my imagination it would be like: game logic in AppGameKit and the Level build in Tiled. I don't know how much scripting would be needed, or if I would create some kind of game-objects in Tiled and than code the logic in Tier 1 AppGameKit Basic.
There is also a question in my mind, how I would solve the many-onject-problem. Entities. If it would be an object oriented programming language, I could have parent objects and they could inherit from eachother. So I guess, I would have an Entity system with an Array, where I have to check the Type of the object and do it case by case.
Also another question would be, how I could do the collision checking. Would I use Box2D, or would I use an Array with fixed sizes of tiles or are there some other methods, which are the best?
At the beginning I don't need slopes, but I could imagine, to have not only slopes, but also water or some bouncing objects.