Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / .3ds animation goes wonky

Author
Message
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Apr 2019 00:50
I have a .3ds format animation. It is a robot making a slash action for close combat.
What it does is draw it's arm across it's body and then swings it in an arc to slash.
In my 3d proggy it all looks fine but in AppGameKit the slash motion looks like it is being translated around the wrong axis.
I have cut down the robot to show the issue as simply as possible

3D proggy



AGK


Project is attached. Any help is greatly appreciated

Attachments

Login to view attachments
Golelorn
8
Years of Service
User Offline
Joined: 20th Nov 2016
Location:
Posted: 15th Apr 2019 01:17
The animation won't import into Blender, but I think I see where the problem is.

Your slash animation(frame 27-29) includes your fire animation(frame 26).
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Apr 2019 01:53
I removed all other animations. Still the same problem. See attached project

Attachments

Login to view attachments
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 16th Apr 2019 03:38
I have cut this down to it's absolute minimum. It appears that it is rotating the object around it's local y-axis rather than the global y-axis. Project is attached

3D proggy


AGK

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-23 01:47:47
Your offset time is: 2024-11-23 01:47:47