"it helps alot if the number of triangle matches"
2 things:
i can't afford max. being 16 puts some limitations on what you can buy. i use milkshape.
secondly -- what happens if the number of triangles
don't match up nicely? what if you've got an 8-sided arm and a 6-sided hole for it? that's always the problem -- i end up creating extra triangles to mush it in there and it ends up looking like crap.
thirdly -- i just tried wht you said in Silo, and i think i have to buy Silo

hehe. it's so much easier in silo.
i also had an epiphany. it seems that quads make for a much cleaner mesh, especially when subdividing. this explains why i was always ending up with messy meshes.. triangles are not the way to go for character modeling.
now all i have to do is learn to model, hehe.
athlon xp 2000+ | radeon 9500 pro 128mb | 512MB crucial DDR | winXP pro | DBP P5.1b | B3D 1.85 | VC++ 6
