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AppGameKit Studio Chat / After fooling around so do i really like where agk studio is going with this.

Author
Message
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Apr 2019 06:51 Edited at: 19th Apr 2019 06:51
There is a few bits that feelt weird first like dragging images to create sprites off screen to get them in to the project to be selected.
Also good to have the option to run the ide in only 30 fps to save battery on my laptop
But its a breeze to design ide and gui bits in agk now for editors and such..

Solved my image problems also

// ---- Agk studio bits ----------------------------------------------------------------//
#Insert "main.scene"
main_setup()
for t=1 to main_images.length
if getimageexists(main_images[t])
setimagemagfilter(main_images[t],0)
setimageminfilter(main_images[t],0)
endif
next t
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 19th Apr 2019 23:05
You can use SetDefaultMag/MinFilter() to default those values for your entire project
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Apr 2019 10:11 Edited at: 20th Apr 2019 10:13
I use the depth to select wich sprites right now and dont want it on all

Bu my mapper comes along nicely now


I place any sprites at depth 100 that should be affected and such..


Playing around on and off since yesterday with studio and like it so far..

I have easter vacation so 4 days free

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