Help
I want to understand, but I do not understand
I programmed on Blitz3d and did it there
fantom = LoadTexture ("rycar2.png"): ryc_2 = CreateImage (fantom, 64,64)
sprite was created and it was nowhere to be seen
and there was a team there CLS
she cleared the whole screen
1. How to create a sprite on the AppGameKit so that it is not visible on the screen?
Do I really need to hide every sprite using the SetSpriteVisible (iSpriteIndex, 0) command?
And if their 300 different sprites?
Found another option to specify the coordinates outside the screen SetSpritePosition (rn_load, -100, -100), but this is also not an option
Is there another way for AppGameKit?
2. How can I clean the screen of all sprites on the AppGameKit?
ClearScreen () command does not help, sprites remain on the screen
Is it necessary to hide all sprites again using the SetSpriteVisible (iSpriteIndex, 0) command?
Is there another way ?