Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Oculus Quest support

Author
Message
psychoanima
5
Years of Service
User Offline
Joined: 19th Jun 2018
Location:
Posted: 22nd Apr 2019 21:02
I saw recently Oculus Quest presentation and it's really mindblowing. Finally affordable VR set that has enough horsepowers to run 6 degree of freedom VR games completely independent from PC or Mobile. Without doubt this is the future of gaming. SDK is out and I am wondering if AppGameKit will support this technology?
Space Dream Studios
Competition Prize Winner 2014
14
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 3rd Jun 2019 10:59
I have the same question!
Any reply from TGC please?!

Thank you!
Xaby
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 17th Apr 2007
Location: Berlin
Posted: 3rd Jun 2019 16:55
I guess, it is the same as Oculus Go, other Android devices
https://developer.oculus.com/documentation/quest/latest/concepts/book-intro/

Quote: "
The Oculus Quest Native SDK includes libraries, tools, and resources for native Android development.

Getting the SDK
The Oculus Quest Native SDK uses the same download as the Oculus Mobile SDK.

SDK Contents
VrApi for third-party engine integration (not required for Unity or Unreal).
Native application framework for building high-performance VR applications from scratch.
Additional libraries providing support for GUI, locale, and other functionality.
Native project sample applications and source to provide reference model for creating your own VR applications.
Tools and resources to assist with native development.
Oculus Quest Native SDK Intro Documentation
Getting Started Guide: A one-time guide to environment setup.
Native Development Overview: Information every developer should know about Oculus Android development. Every developer should read through this guide.
"


So for the quest, I guess, your app would run, if it run on the Go, Android, and so on. But the publishing is a little bit harder, because they want to know, what your app would be about and so on.
Jer74
5
Years of Service
User Offline
Joined: 6th Mar 2019
Location:
Posted: 13th Jul 2019 08:23
I try to install an Apk app made with AGKVR plugin but i can't see it in my oculus quest ? (i use Android SDK Platform-Tools : https://developer.android.com/studio/releases/platform-tools )

How made VR game with AppGameKit for Oculus quest ?

Thanks
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 13th Jul 2019 13:28
look under unknown sources in your library on the quest for the .apk file
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Qube_
9
Years of Service
User Offline
Joined: 21st Oct 2014
Location: Omnipresent
Posted: 13th Jul 2019 14:11
Quote: "I try to install an Apk app made with AGKVR plugin..."

It won't work as the AGKVR plugin is for OpenVR / SteamVR and not for OculusVR
Jer74
5
Years of Service
User Offline
Joined: 6th Mar 2019
Location:
Posted: 14th Jul 2019 20:43
Thanks Qube.
psychoanima
5
Years of Service
User Offline
Joined: 19th Jun 2018
Location:
Posted: 8th Oct 2019 18:24 Edited at: 8th Oct 2019 21:03
Hello dear TheGameCreators devs,

In October newsletter you wrote a lot about VR, is there something more you want to tell us regarding the future of AppGameKit VR support?

Login to post a reply

Server time is: 2024-03-28 17:29:21
Your offset time is: 2024-03-28 17:29:21