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AppGameKit Classic Chat / vr terrain genareator ,VR TERRAIN EDITOR,vr,terrain,memblocks,

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Anthony Brian Cox
9
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Joined: 29th Dec 2016
Location:
Posted: 25th Apr 2019 15:43

new terrain editor for vr
made it my self but had a lot of help from the chap on the face book agk page
this is tested and works you need the vr pluings from agk and a vr kit (vive ,oculus,windows mixed reality kit)

a height map 32 or 16 bit not 8 bit
size 1024/1024

o ya and a texture for you map i use a grass png from goooooooglllllleeeeee

enjoy


Anthony Brian Cox
9
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Joined: 29th Dec 2016
Location:
Posted: 25th Apr 2019 18:36 Edited at: 25th Apr 2019 20:23
UPDATED WITH GET TERRAIN HEIGHT FROM VECTOR


Anthony Brian Cox
9
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Joined: 29th Dec 2016
Location:
Posted: 25th Apr 2019 20:00
here is the hole project please post any up dates you have made to it thanks
Cliff Mellangard 3DEGS
Developer
20
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Joined: 20th Feb 2006
Location: Sweden
fubarpk
Retired Moderator
21
Years of Service
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 26th Apr 2019 11:37
Quote: "Sounds cool but dont have vr"


me neither but have the vr plugin incase I ever do lol
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
basicFanatic
8
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Joined: 7th Jun 2017
Location:
Posted: 17th May 2019 13:37
Wow, really good work!
Only problem is that the program stutters a bit when raising or lowering the terrain. So maybe just raising/lowering in steps instead of in every cycle?

I think there are some technique to change the active texture dependent on terrain height. But I never got that to work in VR.

It could be really good for a Scorched Earth clone. Or maybe a punch-the-wall game.

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