Visual scripting on it own not necessarily make it easier for beginners and young people. In many cases it does require the same amount of effort to learn and understand especially those node based systems that Unreal, Unity and Godot uses.
I can see node based systems to be helpful to help with visualization complex systems when you are testing the limits of your brain to remember how everything in your game is connected but I don't personally consider them easier to use in-fact they do require almost the same amount of effort to learn and use like any programming language but definitely helps with seeing to whole picture of complex systems.
The only, visual scripting methods that I do personally find really easy to pickup and I could recommend even to kids and complete beginners with no coding required is an event system similar to Construct, GDevelop and CFusion has or visual programming similar Scratch has but maybe with more event like blocks Construct and GDevelop has with complete conditions and actions to do, so you don't need to micro manage the code with operators and nested if statements..etc.
In fact, Blockly that Scratch is using completely free and open-source and very flexible:
https://developers.google.com/blockly/
You can create any kind of blocks you want, so basically nothing stop you from using it to create something like Construct and GDevelop has where you only drag and drop conditions and actions with custom parameters.
Actually GDevelop also completely free and open-source under MIT, if TGC up for the challenge could also extract the event system and use it or just study and make something similar:
https://github.com/4ian/GDevelop/tree/master/newIDE
Personally, I do consider GDevelop the best solution for kids and complete beginners because it is allow you to not worry about any syntax and code but focus only on the building blocks of a game like sprites, animations, sounds, text, collision mask and very straight forward to use. I would recommend for TGC to look in to this if ever consider to implement a no coding solution in to Studio or Blockly if going for a more visual scripting solution.
I do support the idea to eventually have something like this in Studio that kids and no coders can use, however if I need to choose I would prefer to see 2D lights, pathfinding, parenting, a visual shader editor, OOP, C# support, 3D editor, target all platforms Classic did including HTML5 with the ability to read and write web storage and AR and VR using the new Vulkan renderer first, but I would be not against something like this after we have all that implemented. 100% support the idea.