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AppGameKit Classic Chat / Poor text rendering on move

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Jambo B
14
Years of Service
User Offline
Joined: 17th Sep 2009
Location: The Pit
Posted: 19th May 2019 14:49 Edited at: 19th May 2019 14:50
Hi all,

When this app runs windowed, the text looks awful (like it's dancing along!) When in fullscreen (or maximised window), it looks ok.

Is this a bug, and can you think of a workaround?




Thanks in advance for any advice,

James
Jambo B
14
Years of Service
User Offline
Joined: 17th Sep 2009
Location: The Pit
Posted: 19th May 2019 14:55
Strangely, resizing the window as the app is running solves the problem!
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 19th May 2019 19:32
if you set
UseNewDefaultFonts( 0 ) // since version 2.0.22 we can use nicer default fonts
it also looks ok, must be something with the new text fonts
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Jambo B
14
Years of Service
User Offline
Joined: 17th Sep 2009
Location: The Pit
Posted: 19th May 2019 21:01
Agreed. The same thing happens if you change the font with SetTextFont(). The movement is a right mess until you resize the window. Odd!

Surely this is a bug of some sort?
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 23rd May 2019 12:17
Thanks, fixed for the next version

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