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SetVirtualResolution( 1024, 768 )
SetOrientationAllowed( 1, 1, 1, 1 )
SetSyncRate(60,1)
SetScissor( 0,0,1024,768)
SetVSync(1)"
Using SetVSync(1) will override any sync rate set with SetSyncRate
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For AGC under the Windows 47 MB platform, is this a lot or normal?"
That really depends on the game
Quote: "
Here's another strange effect: I start the game first with FPS = 31, then I make several movements with the main character and after a few seconds, FPS = 57.
For what reason could it be?"
Need to see some more code to find the issue.
One reason for FPS drops during the first 10 secs of code are overlays like NVidia Share.
They kick in when the resolution is set, which will make your FPS drop, but vanish some seconds after, and your FPS will jump up again