I have a
_world: subroutine which creates my level content, and a
displayWorld () function which turns my level visibility on/off
But in my menu stage, I need to recreate the stageFloor at a size defined by the user. So now I have this holy mess where I try to create the stageFloor if it doesn't exist already, and, in another place in my code, recreate it if it does exist, and AGK2 says that object 100020 doesn't exist...
Assuming I can clean up my crazy code, is there any trick to how to deal with objects that need to be recreated at new sizes?
Edit: Sorry about the headline. I know it is offendingly bad.