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AppGameKit Classic Chat / AppGameKit Version 2019.05.22

Author
Message
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 22nd May 2019 13:57 Edited at: 22nd May 2019 14:03
I've uploaded a new version with the following changes

* Fixed horizontal resizing of a window not updating text font spacing until a vertical resize occurred
* Resizing an app on Windows will now refresh the contents of the window whilst resizing
* Added GetImageSizeFromFile command to get the size without loading the entire image
* Fixed GIF images failing to load in exported APKs
* Fixed shaders on Android losing their variable values if a shader constant was changed immediately after the app returns from the background
* Fixed TextToSpeech on iOS causing a crash if StopSpeaking was called too many times
* Hidden sprites will no longer show non-physics shapes when SetPhysicsDebugOn is used
* Fixed ShareFile on Android not sending the file contents correctly
* Fixed OGG playback sometimes causing a crash or silence when looping

There is also an untested change on Android where InAppPurchaseAddProductID now accepts a type of 2 for subscription products. This isn't guaranteed to work but from what I can tell we have made the necessary changes.

Let me know if you have any problems
Jambo B
14
Years of Service
User Offline
Joined: 17th Sep 2009
Location: The Pit
Posted: 22nd May 2019 18:01
Thanks for the update.

Quick bug/problem, which I reported at the link below still exists.

https://forum.thegamecreators.com/thread/224473

The code below shows it in action. Essentially, text is rendered poorly when it is moved by the program UNTIL the window is resized. Try running this on Windows, and then resizing the window:




Thanks again for the update, though.

James
Tone Dialer
Valued Member
18
Years of Service
User Offline
Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 23rd May 2019 11:18
Thank you for the update.
Everard
5
Years of Service
User Offline
Joined: 25th Mar 2019
Location:
Posted: 23rd May 2019 16:54
Hi,

Please update GetFacebookLoggedIn(). It's no longer compatible with the latest Facebook API version (v3.3).

Thanks
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 23rd May 2019 21:05
Thanks for the update
Jerry McGuire
7
Years of Service
User Offline
Joined: 25th Mar 2017
Location:
Posted: 24th May 2019 16:25 Edited at: 24th May 2019 16:29
Thanks a lot for the update Paul.
I have a feature request that I think everybody would really like: tweening for Music volume. This would simplify the fade-ins and fade-outs for music. And games would feel more professional.
I know that we can always use the custom tweening commands, but this feature seems so common to every game that I think it would be worth having as part of the AppGameKit code. As we all know, it is far mover practical to use the specific sprite tweening commands than the custom ones for sprite tweening. I love and extensively use the sprite tweening commands for fading in and out, for example. And the game looks far better thanks to it.
Cheers
AppGameKit 2018.10.10

iMac Book Pro, MacOS 10.14, Xcode 10.1;
iPhone 6, iOS 12; iPad (3rd gen), iOS 9.35; iPad Pro 12'9 (2nd gen), iOS 12.

Dell Precision T7400, Windows 7 Professional 64bit, Visual Studio Community 2017;
McFish
8
Years of Service
User Offline
Joined: 10th Nov 2015
Location: Finland
Posted: 27th May 2019 08:22
Could we have updated versions to humble bundle page also? Latest version HB page offers is from january 2019
Phobos70
7
Years of Service
User Offline
Joined: 14th May 2016
Location: Italy
Posted: 28th May 2019 07:37
Thanks for the update

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