Thanks for the update.
Quick bug/problem, which I reported at the link below still exists.
https://forum.thegamecreators.com/thread/224473
The code below shows it in action. Essentially, text is rendered poorly when it is moved by the program UNTIL the window is resized. Try running this on Windows, and then resizing the window:
// Project: textmovebodge
// Created: 2019-05-19
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "textmovebodge" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
iTextID = CreateText("Abd tt Abc")
SetTextSize(iTextID, 30)
do
SetTextPosition(iTextID, GetTextX(iTextID) + 0.5, 100)
Print( ScreenFPS() )
Sync()
loop
Thanks again for the update, though.
James