Ortu wrote: "Really cool, its very dark though and would probably be more comfortable with more ambient lighting."
Heh, I already brightened it a great deal by removing the almost-black hand! Will play it with fresh eyes and see if it needs more. When inside VR, people can deal with a great deal more darkness since their eyes adjust to the light level. But there's such as thing as too much.
Xaby wrote: "is it possible to "record" / capture your fingers and arms to a file. So that you could playback the motions you have done with your hands and arms and maybe animate a character with that?
With Inverse-Kinematic it could be possible, that the arm bones are calculated from your VR-headset to your hands."
Leap Motion gives me loads of data for arm, hand and fingers. Recording this to an array every cycle wouldn't be a problem. However, I'm unsure what to do with it, that is, how to use it to animate
LHand.fbx and
RHand.fbx.
But I did try recording the motion of my Touch controllers and HMD, so that I got a recording of the position/angle of head and hands. It played back pretty well, except that I think I got the hand angle screwed up somehow.
Would be cool with a game with dozens of wiggling hands, though! Or a giant crawling hand.