@Bengismo
I not realy thought about it before. But missed the math-function also. And we have bitshifts and other functions. I also guess, that in my game that would have no difference. It is more the question, if this could impact, if you would have some heavy calculations in simulation or whatever every frame.
Particles, mesh-sorting, scaling objects or what ever.
I also guessed, that App Game Kit Tier 1 Basic would be compiled. I also guess, that he wanted to convince me to use Unity with C#, because I am writing my "own" 3D placement editor and have no fancy effects and so on. But I don't know, if Unity would do any good. Maybe you wouldn't have some hick hack here, but get some hick hack there and for that, it don't realy matter, I guess.
I love the compile time and in AppGameKit Studio there are some things I don't want to miss in the future
I am also targeting the Raspberry Pi, so I don't know, if I can compare the performance on a multi-core x86 without limits to the target platform I have in mind
but we will see.