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AppGameKit Classic Chat / Bone issues

Author
Message
Santman
13
Years of Service
User Offline
Joined: 15th Sep 2011
Location: Inverness
Posted: 26th Jun 2019 22:33
So having some issues with bones, and more appropriately attaching an animated object to a bone.

I have a character who runs along quite the thing, then I load up a sword and place it in their hand....which moves through animation.

I;ve tried fixing the sword object to the bone for the hand, but problems occur. The sword always appears dead centre in the models world coordinates. I try setting the position and angle to match the bone coords each frame, same result.

So problem 1, the bone coords don't seem to work?

Problem 2, is as the bone moves, the attached object does not - so bone positions are not updating with animation, or at least not as are available to AGK.

Has anyopne found a way around this?
Santman
13
Years of Service
User Offline
Joined: 15th Sep 2011
Location: Inverness
Posted: 26th Jun 2019 22:38
Never minid - found it. Apparently AppGameKit recognises groups and bones as bones, and I was attaching it to a group.

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