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fubarpk
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Playing: AGK is my friend
Posted: 29th Jun 2019 21:11 Edited at: 29th Jun 2019 21:37
Metaballs


metaballs.ps
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
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chafari
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Location: Canary Islands
Posted: 29th Jun 2019 22:58
Hey ....you dind't have too much description of the code but....that is awesome !! looks brilliant ...!! I will keep it .
I'm not a grumpy grandpa
blink0k
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Location: the land of oz
Posted: 29th Jun 2019 23:33
That looks awesome. I think it would make a good water simulation
fubarpk
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Posted: 30th Jun 2019 01:08 Edited at: 30th Jun 2019 01:09
thanks everyone
Quote: "I think it would make a good water simulation"

jambo pointed me in the direction of metaballs for water on my last thread so here is one
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
fubarpk
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Playing: AGK is my friend
Posted: 30th Jun 2019 03:06 Edited at: 30th Jun 2019 03:39
I added it to the glsl sandbox http://glslsandbox.com/e#55727.0 for a quick preview
along with this 2D one http://glslsandbox.com/e#55726.0

I think if I can make sence out of this document http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf
True 3D water is possible

I did read somewhere that by using particles with a metaball shader a dam good water effect was created in UNITY
now I don't know enough about UNITY to translate what I found to AppGameKit but a hose effect is possible

What I have managed with particles (need particles.png which is just a small star shape on a transparent png)

would be great if the particles were blobs
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
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basicFanatic
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Posted: 4th Jul 2019 07:07
Oh! This shader is amazing. Is this legal even?

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