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AppGameKit Classic Chat / iOS build help please?

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Scraggle
Moderator
20
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 20th Jul 2019 10:54
With Android I can build an APK and distribute it to friends without the need to upload to the store. Can I do something similar with iOS and do I need a Mac to do that?
Thanks
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 20th Jul 2019 12:59
you need a mac to compile to ios but I believe it may be possible to set up file sharing
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Qugurun
Valued Member
9
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Joined: 8th Dec 2014
Playing: AppGameKit
Posted: 23rd Jul 2019 08:31
You can use the cloud solution. https://www.macincloud.com/
https://www.instagram.com/qugurun/
Scraggle
Moderator
20
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 23rd Jul 2019 17:43
MacInCloud looks interesting, thanks.
However, the main part of the question which still remains unanswered is; can I create an (iOS equivalent of an) APK and allow friends to install and use it without going through the app store like you can with Android?
=PRoF=
21
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Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 23rd Jul 2019 18:29
No you can't. The closest thing is to use the Apple Test Flight App
Qugurun
Valued Member
9
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Joined: 8th Dec 2014
Playing: AppGameKit
Posted: 24th Jul 2019 00:27 Edited at: 24th Jul 2019 00:27
Look at it, some people on the Internet say that this is just what you need.
http://www.i-funbox.com or this https://www.pgyer.com - the application allows you to install any ipa. Well, or https://developer.apple.com/testflight - in any case it will not be as easy as on the android.
https://www.instagram.com/qugurun/
Dybing
12
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Joined: 12th Sep 2011
Location: Bergen, Norway
Posted: 24th Jul 2019 04:42 Edited at: 24th Jul 2019 04:43
Apple is due to their walled manicured garden philosophy quite the pain in the posterior to deal with as far as releasing apps on iOS is concerned. You'll need an Apple ID, an Apple Dev account (100USD a year just for that), a Mac in order to obtain the initial app provisioning certificates and dev certificate and a moderately recent Mac to compile the iOS app on. All in all it adds up to quite the little investment. And you are not done jumping through hoops. If a test version and you want specific people be allowed to test your app, you need their AppleIDs and deviceIDs - and sign the app with a certificate that contain these. Or by signing with a testflight certificate, and then manually invite users using email. Then you have to upload the app through a specific app on the Mac, and release for testing. Don't get me started on the review process...

On Android, if releasing to Google Play store, you pay 25USD - once - for a dev account, and that is about it. Any PC and OS will do as far as getting the Google Play app certificate. Compile with certificate and app-icons, upload to Google Play, wait for a mostly automated review process (takes a few hours) and done. For pre-release testing, just compile an unsigned .apk and distribute yourself for the testers to side-load onto their Android device. Couldn't be simpler.

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