Excellent got V1.0 last night after the keys "issue" tried to run the project I'm currently working on, and in windows all I now get a is white screen for a few seconds, then my game closes.
So load code, Press F5, game window pops up, a few seconds later, it closes, nothing happens.
If I press F6 and broadcast the game it works just fine on my android device (on AppGameKit Player).
I didn't get rid of 0.95; so I tried that, and the game still launches and runs fine on that...
No error messages, no clues as to why it doesn't work, but I can only be suspicious of..
- Added Vulkan renderer on Windows
When I tried the Vulkan player during the beta it didn't work (on the sync command it would fall over), so I didn't use it. Is it possible to choose the renderer myself?
Slightly disappointed; don't want to be forced to beta testing the "new" engine without the option to revert back to opengl . (assuming that is what wrong,).
Incidentally I've tried some other projects and they launch and run just fine, so it's something my current project does/doesn't do, that is causing this issue. I have no idea what it might be (due to lack of error message).