Hello!
I just acquired AppGameKit Studio and it's my first day using this. I've been programming several years and decided I was sick of dealing with Unity; very glad so far to have made the switch!
I just had a couple questions (more to come eventually I'm sure.... sorry in advance!)
Question 1: I bought AGK2 and the two Giant Asset Packs a good number of years back. It is also installed all this same machine (both AGK2 and Studio are on the same drive in their default locations that Steam installs to). However, the 'Classic DLC Media' folder in the Assets Browser is not showing them. I tried copying the DLC folder over from AGK2 to Studio and still nothing. I also made sure the 'Load Classic DLC on Startup' was ticked in Preferences. Is there a different location I need to have the folder located in order for it to automatically recognize and populate?
Question 2: I decided to try my hand at Tier 2 and see how that went. I followed the provided guide that came with Studio regarding setting this up in Windows. I was able to get everything fine except for renderer.h. I was unable to locate that header anywhere in AGK's folder structure and it's not running without it present (renderer.h cannot be found). I'm assuming I'm missing something simple here but my C++ leaves a lot to be desired (hence why I wanted to try it out). I was attempting it using VS2017 and everything else seemed to function fine until it went to locate that header.
Thanks in advance!!
Beef