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AppGameKit Studio Chat / [SOLVED] Error: Image 1 cannot be used as a texture whilst it is currently being used with SetRenderToImage

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basicFanatic
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Posted: 29th Jul 2019 07:44
I had just gotten AppGameKit Studio installed, and after toying a bit with it I copied my current project over to see if it would run. Well, it wouldn't! It just rudely slammed the abovequoted error right in my face.

Unpleasant, that's what it is! But I guess there must be a reason for this not to work. Only it seemed to work fine in the non-studio version of AGK.

I guess I have to create a new image and clone the rendered image into it every frame, right? Even so, how am I suppose to the entire content of an image into another?

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Increase
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Posted: 29th Jul 2019 09:12
maybe the new vulkan engine is more demanding and SetRenderToScreen() has to be called after the image is drawn to "close the render pipepline" - but i have no clue
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basicFanatic
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Joined: 7th Jun 2017
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Posted: 29th Jul 2019 10:29
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Didn't work, but good guess! However, I tried setting the sprite to use another image (renderImgX) just before rendering to the real image (renderImg). Works!

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