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AppGameKit Classic Chat / AppGameKit Version 2019.08.01

Author
Message
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 1st Aug 2019 14:10
I've uploaded a new version to Steam and the TGC download area with the following changes

- Fixed the app freezing if PlayObjectAnimation was told to loop with the start and end frames set to the same value, or set to values beyond the animation duration
- Minimum supported version of Android is now 4.1 (API 16)
- Exported Android apps now target API 28 as required by Google
- Updated Chartboost SDK to version 7.3.1 on Android
- Updated AmazonAds to version 5.9.0 on Android
- Updated AdMob SDK to version 18.1.1 on Android
- Changed iOS audio category so AppGameKit apps will no longer be silenced when the ringer is on silent
- Updated AdMob SDK to version 7.47.0 on iOS
- Updated Chartboost SDK to version 8.0.1 on iOS
- Updated AmazonAds to version 2.2.17.0 on iOS
- GameCircle on Amazon is no longer supported due to removal by Amazon

Please note that to continue using AdMob you must now set your AdMob App ID in the Android and iOS export dialogs, this can be found in your AdMob account on the Apps page.

Let me know if you have any problems.
Amon
10
Years of Service
User Offline
Joined: 30th May 2014
Location: Shropshire, United Kingdom
Posted: 1st Aug 2019 21:19
Thank you.
Win 10 Pro - AMD RYZEN 7 Octacore 3.8ghz - 32GB DDR4 - RTX 2070 8GB
Tone Dialer
Valued Member
19
Years of Service
User Offline
Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 2nd Aug 2019 06:42
@Paul

Thank you for the update.
Sph!nx
15
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 2nd Aug 2019 14:08
Much appreciated!
Regards Sph!nx
PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 2nd Aug 2019 22:22
Nice one. Thanks Paul!


PSY LABS Games
Coders don't die, they just gosub without return
Rick Nasher
7
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 3rd Aug 2019 20:05
Nice.
msdos622wasfun
8
Years of Service
User Offline
Joined: 9th Jul 2016
Location: Metro Detroit, Michigan
Posted: 5th Aug 2019 16:19
Thank you. Seems to have fixed the bug where sprites were always covering up text.
adambiser
AGK Developer
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: US
Posted: 21st Aug 2019 16:52
Getting this error for a recently uploaded APK at Google Play: "This release is not compliant with the Google Play 64-bit requirement"
These are the native platforms listed: arm64-v8a, armeabi-v7a, x86
I don't see x86_64. Is it needed?

I didn't get this error when I uploaded for internal testing, but when trying to roll out and now another newly uploaded APK has that error message and can't be rolled out either.
BraindeaD
16
Years of Service
User Offline
Joined: 30th Mar 2008
Location:
Posted: 22nd Aug 2019 18:35 Edited at: 22nd Aug 2019 18:41
Hi all, same here. I'm trying to upload an app to the play store but get this error message (translated from spanish):



Any idea of how to deal with it?
Thanks in advance.
Bored of the Rings
User Banned
Posted: 22nd Aug 2019 20:24
sounds self-explanatory to me
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 24th Aug 2019 01:19
PLEASE fix HTML5 game data saving!
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
XANAX 2B
21
Years of Service
User Offline
Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 27th Aug 2019 10:00 Edited at: 27th Aug 2019 17:02
1) Can't use SetRawMousePosition()/GetRawMouseX()/GetRawMouseY() correctly on MacBook Air. The trackpad and even a mouse connected get and set mistaken values.
2) GetScreenBoundsLeft() gives 0 on Ubuntu.


EDIT: For the 2nd point, a simple Sync() after opening the window, and before defining virtual resolution solve the problem.
Emotional High Potential
Brother
12
Years of Service
User Offline
Joined: 2nd Jul 2012
Location:
Posted: 1st Sep 2019 09:30
Dear AppGameKit Team,

Congratulation for this new version.

I have two question about two functions for an App Android i am building.

1: RecordSound:
In the help it's indicate it's not functionnal.
In how many time do you plan to progress in this function ?
(in approximative months)
2:StartScreenRecording
Same question because it's linked to the RecordSound issue.

In the app i am building these two function are not the central functions.
So if you reply me six months or more, it's not a problem to me.
It's just for my information to plan next evolution of my App.

Have a good day and congratulations for your excellent products.

I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding

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