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AppGameKit Classic Chat / How to lock media folder

Author
Message
Pfaber1
6
Years of Service
User Offline
Joined: 7th Jan 2018
Location: England
Posted: 12th Aug 2019 15:54
Hi was trying to work out how to lock my media folders containing my graphics and sound files while still allowing them to be accessed by my .exe AppGameKit classic programs . Your help in this regard would be very much appreciated. Thanks.
DavidAGK
AGK Developer
10
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 14th Aug 2019 19:16
Right now you need to code your own encryption and decryption - there are various examples on the forum where people have kindly shared code.

I, and many others would love to see it built in - Asset protection has been asked for sooooooo many times over the years. Hopefully it is something TGCs will implement with AppGameKit Studio.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
AliceSim1
6
Years of Service
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 15th Aug 2019 16:10
I know it exists and they have shared their methods in the forum.
What they do is:
1- Encode the media of any format: image, audio, source ... etc.
When encoding them, they remain in a unique format, and cannot be read by any multimedia software, even by AGK.
2- Once encoded, it is in an illegible format ...
3- Each time the game is run, you must decode the multimedia content ... progressively (when loading media gradually), or complete (more processing timeout)
When decoding, it requires a timeout for the CPU and Hard Disk processing speed.
4- We load the De-Encoded media, just after loading the De-Encoded media, they are deleted.
The encoded version of the media is always maintained, always for the time of Decoding.
Pfaber1
6
Years of Service
User Offline
Joined: 7th Jan 2018
Location: England
Posted: 17th Aug 2019 16:11
Thanks Alice think it's gonna take me a while to get this up and running . It would be better if TGC came up with a solution . Are you listening TGC we all want this .
DavidAGK
AGK Developer
10
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 17th Aug 2019 16:16
It needs to be carefully thought through. We certainly don’t want a rushed job as any encryption system would need to be able to handle files (eg player progress files etc) generated by AppGameKit, not just encryption of the media folder.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)

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