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AppGameKit Classic Chat / Android Export - 64 Bit ?

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JeZxLee
3
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 24th Aug 2019 00:46
Hi,

I did an update to our AppGameKit Classic Android game and uploaded to Google Play.
The Play console is complaining about the Android APK not being 64 bit?
How do we build 64 bit Android APK using current AppGameKit Classic?
Let us know, thanks!

Jesse
JeZxLee
16BitSoft
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit Project!
JeZxLee
3
Years of Service
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 27th Aug 2019 19:20
Sorry to bump but Google has a cutoff date soon for 32 Bit only apps.
Am I missing something to build 64 Bit app in AGKC?
Let us know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
fubarpk
Moderator
15
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 27th Aug 2019 19:28
are you using the latest version
It was fixed in a previous build
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
adambiser
AGK Developer
4
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Joined: 16th Sep 2015
Location: US
Posted: 27th Aug 2019 20:10 Edited at: 27th Aug 2019 20:15
@fubarpk: I and several others have reported this problem in the " AppGameKit Version 2019.08.01" thread. The requirement went into effect Aug 1st, but I don't think it was completely enforced because I managed to get a few released this month before being stopped by this error.

"It isn't required to support every 64-bit architecture, but for each native 32-bit architecture you support you must include the corresponding 64-bit architecture."

We have armeabi-v7a, arm64-v8a, and x86, but since we have x86, we also need x86_64 which is missing.

EDIT: If you manage an existing app release through the Google Play Console, you'll see they are marked "This release is not compliant with the Google Play 64-bit requirement."
BraindeaD
12
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Joined: 30th Mar 2008
Location:
Posted: 27th Aug 2019 20:51 Edited at: 27th Aug 2019 20:52
@fubarpk: as Adambiser said, the problem is still here in the 2019.08.01 release...
JeZxLee
3
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 28th Aug 2019 01:35
This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 110.

From February 1, 2020 all releases must be compliant with the Google Play 64-bit requirement.

Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
fubarpk
Moderator
15
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 28th Aug 2019 03:31 Edited at: 28th Aug 2019 03:35
I was looking for what paul said about it on one post but cant seem to find it and was getting mixed up with the 64bit exe added in build Build 2018.06.22

but you may be interested to know

google play 64 bit information taken directly from the google play website

Quote: "please note this requirement does not apply to
APKs or app bundles targeting OS or Android TV
APKs or app bundles that are not distributed to devices Android 9 or later"
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
adambiser
AGK Developer
4
Years of Service
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Joined: 16th Sep 2015
Location: US
Posted: 28th Aug 2019 04:03
@fubarpk: Yes, but as of 2019.08.01, AppGameKit targets API 28, Android 9, as required by Google.
fubarpk
Moderator
15
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 28th Aug 2019 04:09 Edited at: 28th Aug 2019 04:13
Quote: "Starting August 1, 2019, Google Play requires that new apps target at least Android 9.0 (API level 28), and
that app updates target Android 9.0 from November 1, 2019. Until these dates, new apps and app updates must
target at least Android 8.0 (API level 26)."


https://developer.android.com/distribute/best-practices/develop/target-sdk

so updates are fine
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
adambiser
AGK Developer
4
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Joined: 16th Sep 2015
Location: US
Posted: 28th Aug 2019 04:52
Yep, but I'm trying to post a new app. Nonetheless, it's something that needs corrected in AGK.
Lee Rayson
4
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Joined: 10th Mar 2016
Location:
Posted: 28th Aug 2019 08:03
I am also being prevented from publishing a new app due to the 64 bit compliant error.

When will this be addressed?

Each day is $zero app income while it is not on the store.
Parry
AGK Developer
10
Years of Service
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Joined: 16th Dec 2009
Location: Swampstone
Posted: 31st Aug 2019 03:01 Edited at: 31st Aug 2019 16:18
Same problem here. The latest AGK2 2019.08.01 doesn't have the 64-bit version of x86 ( x86_64 ) so the store will not accept it as a new app.

As a temp fix, remove the reference to x86 in the application.mk file and release app with just arm support.
CounterParry
DarkDIRE RPG
adambiser
AGK Developer
4
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Joined: 16th Sep 2015
Location: US
Posted: 31st Aug 2019 05:40
AliceSim1
1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 31st Aug 2019 20:34
Today I was surprised to upload the APK to the Google Console.
Error that requires 64bits ...

Should we wait for September?
I wish it was before September 7
Qugurun
AGK Developer
5
Years of Service
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Joined: 8th Dec 2014
Location: Tyumen, Russia
Posted: 31st Aug 2019 23:04
AliceSim1 https://forum.thegamecreators.com/thread/225019#msg2648041
https://www.instagram.com/qugurun/
JeZxLee
3
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 11th Sep 2019 23:01
Hi,

Read post:
----------------------------------------------------------------------------------
BraindeaD

Only should delete the x86 folder.
within this path: ...\AGK2\Tier 1\Editor\data\android\lib\

You can export the APK, also weigh less.
Upload it to Google Store, I did the test and it works.

Only TGC forgot to delete the x86 folder.
----------------------------------------------------------------------------------

Only issue is I am using Ubuntu Linux.
Where do I find the above "x86" folder on Ubuntu Linux?

Thanks!

Jesse

JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com

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JeZxLee
3
Years of Service
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 12th Sep 2019 02:08
Hi,

So we updated one of our games using new AppGameKit Version 2019.09.10(Linux).
We built for Android.
When we uploaded to Google Play, the 64Bit warning was gone.
Thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
Conjured Entertainment
AGK Developer
14
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Sep 2019 02:23
Glad to hear it is working okay for you now.

Thanks for coming back to the thread to let us know.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
JeZxLee
3
Years of Service
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 12th Sep 2019 04:52
Works on Kubuntu Linux...
...I think there is a problem on Windows though...

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com

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