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AppGameKit Classic Chat / Can AGK Classic Windows Exported Game Be Uploaded To Valve's Steam For Distribution?

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JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 24th Aug 2019 15:10
Hi,

Was wondering if current AppGameKit Classic supports Valve's Steam game service?
Let us know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
adambiser
AGK Developer
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: US
Posted: 24th Aug 2019 16:26 Edited at: 24th Aug 2019 16:27
You can upload to Steam, yes.

If you are asking whether Tier 1 includes Steamworks integration, no. If you mean Tier 2, you can add the Steamworks SDK to your project.

I have written a plugin for Tier 1 that has a lot of Steamworks functionality in it: achievements, leaderboards, input, cloud. As far as I know, that's the only option.
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 24th Aug 2019 17:25
Ok, thanks for the reply.

We signed up just now for Steam developer account, payed the $100, and filled out the electronic paperwork.
Just waiting for the approval now.

What files do we put in the game's compressed ZIP file?
(just the one EXE and the one DLL ?)

Thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
adambiser
AGK Developer
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: US
Posted: 25th Aug 2019 16:57
You'll want to upload your EXE, media folder, and Plugins folder if you have any. Basically any files used by your game in its compiled state.

The Steamworks documentation tells you how to upload everything.

Side note: I forgot to mention that the plugin is Windows only at the moment.
Mark Garrett
Reviewed AGK on Steam
19
Years of Service
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Joined: 10th Jul 2005
Location: California, US
Posted: 28th Aug 2019 04:57 Edited at: 28th Aug 2019 04:59
It seems would be easier, and more acceptable, to write the entire game in Tier 2 .
Is there a compiler that could re-compile a Tier 1 game into a Tier 2 game?
I know I could learn Tier 2 if it's necessary, but if there is a language converter, that would be easier, of course.
Pfaber1
6
Years of Service
User Offline
Joined: 7th Jan 2018
Location: England
Posted: 1st Sep 2019 12:35
I don't think there is a tier one to tier two converter I think if there was we'd all be using it . As for learning tier two which is c++ give it a go . Personally I really get on with tier one and like it . I have spent some time with python 3 and although not that hard to learn I get better results with AppGameKit and think AppGameKit is just as fast as python 3 . Good day.

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