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AppGameKit Classic Chat / Obfuscate Windows Version - Game's Audio/Visual Resources?

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JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 25th Aug 2019 20:41
Hi,

We are preparing to publish our game on Valve's Steam game service soon.
We noticed that when exporting to Windows the game's audio/visual resources are not obfuscated?
Any way to obfuscate?
Let us know, thanks!

Jesse

JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com

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PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 27th Aug 2019 01:21
There are several methods to do this.
Back in 2016, I published a game on Steam written in Blitz3D, and I protected the graphic files by encrypting the first xxx bytes of a file with a custom key.
I would load the encrypted file into a bank, decrypt it, assign the gfx, and delete the temp file again.


Here are some forum links to give you some ideas:
https://forum.thegamecreators.com/thread/224659
https://forum.thegamecreators.com/thread/216521
https://forum.thegamecreators.com/thread/223312


PSY



PSY LABS Games
Coders don't die, they just gosub without return
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 27th Aug 2019 01:58

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