Does anybody tried to combine App Game Kit Tier 2 C++ with other C++ libs?
Maybe Hively-Tracker for music
https://github.com/pete-gordon/hivelytracker
or other image types to load like BASIS files
https://github.com/BinomialLLC/basis_universal
I tried to understand, where I could step in, and maybe integrate these, to use them in my own apps, but don't know, where to start.
I found "cImage" that loaded JPEG and PNG, but can't figure out, how to implement the transcoder from BASIS, so I can load compressed textures and use them on every platform.
Because BASIS is based on ETC1, it would be cross platform and cross GPU compatible and it can be transcoded into other formats on-the-fly on run-time. So it would also work on Raspberry Pi, OUYA, iPhone, and so on.
Does anybody has any idea, how we could implement these libs or another lib with a tutorial maybe?
And we could make our games speak on every platform e.g. with SAM
https://github.com/s-macke/SAM
And or load other music formats like S3M / MOD
https://bisqwit.iki.fi/jutut/kuvat/programming_examples/s3mplayer.pdf
I guess, the S3M / MOD and music and audio things are a little bit more complecated, because they need some memory jumping and so on. But without ASM in the code, it could work.
So maybe we start with something easyly? Any idea?