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metamorpho
2
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Joined: 17th Oct 2016
Location: Planet Earth
Posted: 31st Aug 2019 15:57 Edited at: 31st Aug 2019 17:18
Hello to all !!

Thanks to everyone who helped me master the AppGameKit on this forum.
Here is one of my first projects at the AGK.




https://store.steampowered.com/app/1138150/Fiery_catacombs/?beta=0


Fiery Catacoms is a platformer and adventure in which the main character fell into the
ancient catacombs and now he needs to find a way out of them.
To stay alive, the player will need to avoid numerous traps and solve difficult puzzles in ancient catacombs.
On the way, you can grab various treasures of an ancient tribe, but this is not necessary.
To find a way out of the catacombs, the player will need logic, reaction and a good memory.
You do not know what the next step will bring you, each next step may be a surprise !!
There are blocks in the catacombs, if you step on them, a secret will open or a trap will work.
It’s better not to step on blocks with traps, remember them and in the next attempt to jump over this block.
Various mechanical guards guard treasures, a meeting with them is undesirable.
Some of them can be jumped over, some can be blocked using a block.
Be alert, then you will reach the exit !!

● 20 levels in each of which its own traps and secrets
● collecting treasures, some of them are hidden
● solving various tangled puzzles
● atmosphere of ancient catacombs
george++
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Joined: 13th May 2007
Location: Hellas
Posted: 31st Aug 2019 20:14
Well done!
Excelent work
Captain Ouais
15
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Joined: 12th Dec 2003
Location: France
Posted: 31st Aug 2019 22:21
Good and nice work !
I do what i do !!!
JLMoondog
Moderator
10
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Joined: 18th Jan 2009
Location: Paradox
Posted: 31st Aug 2019 23:54
Well done sir! Game looks like allot of fun, reminds me of the ole' duke nukem style plateform games, just better looking. You have a sale once it's released, it seems tomorrow?

Good luck!
CJB
Valued Member
15
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 1st Sep 2019 21:17
Good work metamorpho. Congratulations on the release!
blink0k
AGK Developer
Gold Codemaster
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 1st Sep 2019 21:20
Wow! Looks great
Cliff Mellangard 3DEGS
Developer
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Joined: 20th Feb 2006
Location: Sweden
GaborD
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Joined: 3rd Dec 2017
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Posted: 2nd Sep 2019 20:51
Very nice! I like the style.
Conjured Entertainment
AGK Developer
14
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd Sep 2019 00:38
Really nice. Beautifully done. Especially liked the movable stones, and a lot could be done with those for map design options. .

My only suggestions, after watching the video , is to have different sounds for the jump from the swing, and maybe multiple sounds for the swing.
Hearing that single sound over and over again eventually go to me, but maybe that is just me, anyway, that is my only suggestion.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
DavidAGK
5
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Joined: 1st Jan 2014
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Posted: 4th Sep 2019 12:07
Looks fantastic! Really polished. Great to see another good game created in AGK. One for the gallery for definite. I'm curious why you've set the price point so low? £1.69 feels too cheap for me.

I see from your site that you've coded a bunch of games - is this a full time job or just a hobby?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
metamorpho
2
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Joined: 17th Oct 2016
Location: Planet Earth
Posted: 6th Sep 2019 12:46
Thank you all for the good reviews about the game !!

Conjured, thanks for the advice about the monotonous sounds, I’ll take into account in the future.

DavidAGK, I set the price low because for the first time I myself am publishing a game on Steam and do not really understand the prices.
Somewhere I read the advice that simple games should be set inexpensively - at about the same price as I installed.
Yes, on my site there are several games written by me on Blitz3D and it was a hobby. But now there is a goal to make the creation of games their work.

In Steam, there reviews that the game control is inconvenient, now I’m thinking how to fix it.

If someone else will have tips on what I could improve in the game, I will be glad to hear them.
PSY
Valued Member
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 6th Sep 2019 18:02
Looks really nice.
Just like a mix of Rick Dangerous, Schloss Schreckenstein and Spelunky.


What's the issue with the controls?


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metamorpho
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Joined: 17th Oct 2016
Location: Planet Earth
Posted: 6th Sep 2019 20:23 Edited at: 6th Sep 2019 20:24
Here is a video review of the game

https://www.youtube.com/watch?v=R7UKZ7pNwmE

He’s probably right in some way.
And perhaps a person gets used to a certain style of management and something else is no longer perceived by him.
Although personally it’s quite convenient for me to play with such controls, but I’m probably also used to it.
PSY
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Posted: 6th Sep 2019 20:57 Edited at: 6th Sep 2019 21:11
Quote: "And perhaps a person gets used to a certain style of management and something else is no longer perceived by him."

Well, that could not be more true ^^
The hardest part about play testing is recognizing that you are your worst play tester.


You don't happen to have any promo codes, do you?


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metamorpho
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Posted: 7th Sep 2019 10:50

PSY, I do not know how to do a promotional code in Steam.
But I can gift the key to the game, if there is a desire to test.
PSY
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Posted: 7th Sep 2019 15:11
Yeah, we both mean the same thing
They keys you can request in Steamworks under 'Manage Keys'

I would really like to play test your game, especially regarding the issue with the controls.


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metamorpho
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Posted: 7th Sep 2019 15:38

PSY,
Sent a key - see private messages.
PSY
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Posted: 7th Sep 2019 15:45
Thanks alot metamorpho. Will test it later this evening and send you feedback!

Very much appreciated!


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PSY
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Posted: 7th Sep 2019 20:32 Edited at: 7th Sep 2019 22:33
Hey,

just played a couple of levels. Here's some constructive feedback:

Z and Y are interchanged on German keyboards. You should assign 'destroy block' to both keys
Turning left and right shouldn't be assigned to [arrow up] and [arrow down]. That's just confusing and has a negative impact on the control flow. The character should turn left/right by briefly hitting [arrow left/right]
This is an action game that requires precise controls. Therefore, the character should immediately stop on releasing [arrow left/right]. Also, jumping while running should be possible
The menu ambient sound doesn't loop cleanly. There's an audible crack when it reaches the end and reloops
The game should have its own Windows icon. Either use a tool like Resource Hacker or just copy your icon in your project folder and name it icon.ico
Hitting ESC while in the pause menu should unpause the game
Have someone ( who's fluent in English ) correct the help screens. Spelling and grammar errors as well as inconsistency ( i.e. Turn to the left vs. Turning right ) could put off possible players
Add a sound/music volume control option (!)
Use an upper case C on the shortcut icon ( Fiery Catacombs )



This game has a lot of potential for a casual game. The level design so far is very nice. I really enjoy playing it.
Fixing the controls should be your highest priority!


I'm gonna play some more levels now


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metamorpho
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Posted: 8th Sep 2019 06:23

PSY,
Thank you so much for testing my game and specific tips !!
I will correct the game in what I can.
PSY
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Posted: 8th Sep 2019 19:55
No problem, you're welcome

I'll replay the new version as soon as it's ready


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tiresius
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Posted: 9th Sep 2019 19:36 Edited at: 9th Sep 2019 19:37
I haven't played it but from the video I can tell that movement is "grid based" and not per-pixel based. For a game like this you need fluid movement like super mario bros or other standard platformers.
Grid based movement is okay for rogue-like RPGs or strategic games but not for action games.

It might take a lot of recoding for what you have already, but I it would solve a majority of the complaints from the guy in that video.
Specifically:
- he wanted to "turn around" on the spot to break something on ground to the left, but couldn't. Left key made entire character move to the left square, which was on top of what he wanted to act upon.
- constantly walking/falling into ditches instead of jumping over them, because he was hitting the left/right key while hitting the jump key

It looks like an interesting game with a lot of potential. Good luck
metamorpho
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Posted: 11th Sep 2019 13:53

tiresius,
thanks for the feedback on the game and good advice !!
metamorpho
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Location: Planet Earth
Posted: 19th Sep 2019 11:14
Hello to all!!

I updated my game a bit:
- translated the control keys "A" jump and "Z" breaking blocks into LeftCtrl and LeftAlt keys. This is to ensure versatility for various keyboard layouts
- turning left and right, at first I changed how I was advised, but there was another problem - a pause between a U-turn, and in the game you often need to go in the opposite direction instantly,
and if there is even a small pause, then you do not have time to leave. Therefore, I left the U-turn as it was, but changed all levels so that there were no problem spots in connection with U-turns
- As for the jumps, I also left it as it was, since the algorithm itself is such that until the player passes 64 pixels,
he will not react to other keys. Therefore, before the jump, you just need to stop and then calmly jump.
- the volume of sounds and music can now be adjusted during the game itself

For those who would like to play this game, I can give a key.
If after the game you like something in it, I want to ask you to leave your feedback on the game’s page in Steam (this is an optional condition, this is just a request).
I will also be glad to hear your advice and opinions.
PSY
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Posted: 19th Sep 2019 14:25
Hey,

gonna try it as soon as Steam pushes the update. Just checked, not up yet


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metamorpho
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Posted: 19th Sep 2019 20:45

I have not quite figured out in Steam how to update the game. It seems that when updating the game file, I just replaced the old one with a new one and as a result Steam does not show that the update has occurred.
PSY, is it possible for the key holder to delete the game and download it again?
PSY
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Posted: 20th Sep 2019 14:54 Edited at: 20th Sep 2019 14:54
After you upload the new version, you have to republish it. You probably forgot to hit the button in Steamworks
And yes, you can always uninstall and re-download every game in your Steam library.


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