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AppGameKit Classic Chat / Drawing Text Is CPU Expensive - Any Optimization Tips?

Author
Message
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 1st Sep 2019 20:38
Hi,

As usual, drawing text is rather CPU expensive.
Does anyone have any optimization tips?
Let us know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
AliceSim1
6
Years of Service
User Offline
Joined: 15th Oct 2018
Location: Barcelona
Posted: 2nd Sep 2019 00:58
Convert typography to bitmap? would it be a solution?
I don't know, but I know they are the same graphics as the Sprites.
Using vector fonts is very expensive for the CPU.
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 2nd Sep 2019 01:23
Hi,

Thanks for the reply...
BMP Fonts would be an issue as we have many different sizes of text in the game.
Just wondering if there was some tips for AppGameKit Classic's built in font render?

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com

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