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AppGameKit Studio Chat / Camera and object movment Problem?

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Zubby1970
AGK Backer
15
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Joined: 22nd May 2008
Playing: AGK Studio Always
Posted: 2nd Sep 2019 03:51
So I have a level editor or and object placement utility I am creating, the issue I have is if I add an object and can then move it with the cursor keys for fine editing. but if I move the camera to say the side view then the keys feel like they have swapped, I know this is not the case, the object is going in the direction I told it to. my question is? is there a command or system of command so the object will always be moving forward if I press the up key no matter what direction the camera is facing.? I hope I have explained my self correctly I know what I mean but that doesn't help me lol.
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blink0k
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Posted: 2nd Sep 2019 05:45
If by moving forward you mean moving along the Z axis then maybe you could use MoveObjectLocalZ()
Zubby1970
AGK Backer
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Joined: 22nd May 2008
Playing: AGK Studio Always
Posted: 3rd Sep 2019 22:57 Edited at: 3rd Sep 2019 23:23
no this will move in that direction regardless of the camera angle,
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SFSW
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Posted: 3rd Sep 2019 23:34
Not sure I understand what it is exactly you are asking to do. But if blinkok's suggestion isn't what you are after, then are you trying to move the camera in one consistent global direction regardless of local angles? If so, you'll simply need to align your level editor's default orientation with the global X, Y, and Z coordinate system, then view from overhead above on positive Y to look down on the world you are editing. Or use whatever global alignment configuration you want to use, but for a level editor, you generally want to keep things consistent with how AGKS is going to place things internally to begin with. From there, you can do this to consistently move an object or camera 'up' on Z regardless of what direction it is facing with its local angles:

For an object (where 'Movement#' is the distance you want to move it)
SetObjectPosition(GetObjectX(ObjNum),GetObjectY(ObjNum),GetObjectZ(ObjNum)+Movement#)

For the camera:
SetCameraPosition(1,GetCameraX(1),GetCameraY(1),GetCameraZ(1)+Movement#)

You can do this with any global direction you want to.
blink0k
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hendron
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Joined: 20th Dec 2015
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Posted: 4th Sep 2019 03:31 Edited at: 4th Sep 2019 15:28
You could try something like this:

EDIT: Made a mistake in my code. Updated.

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