Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / Minezel - A retro puzzle game (Tier1)

Author
Message
Globbits
15
Years of Service
User Offline
Joined: 30th Jan 2009
Location: Cambridge
Posted: 2nd Sep 2019 12:14 Edited at: 4th Sep 2019 09:07
This is an almost 20 year anniversary reboot of a game I originally wrote in Delphi (remember that?), now ported to AGK2 Tier 1.

Minezel is a retro puzzle game. The aim is to collect all of the diamonds in each of the game's levels, whilst avoiding falling rocks, monsters and other obstacles.



https://globbits.itch.io/minezel

Released on itch.io (link above) as a free download.

There are 20 levels in this version. Hopefully more to come soon.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 3rd Sep 2019 18:18
Very nicely done.
Love games like Boulder Dash / Emerald Mine




PSY LABS Games
Coders don't die, they just gosub without return
Globbits
15
Years of Service
User Offline
Joined: 30th Jan 2009
Location: Cambridge
Posted: 4th Sep 2019 09:06
Thanks Cliff, PSY.

I'm a big fan of those old 80's games: Boulder Dash and Repton. I don't think I ever played Emerald Mine though, I'll have to look that one up. I like how you can construct quite complex puzzles with seemingly very simple game mechanics. Its accessible, but can still get very challenging. The game currently has 20 levels split over two level "packs". I have modernised some elements - e.g. there is a health bar now rather than just the insta-death of those games. Only falling rocks still cause instant death now. And its possible to unlock multiple levels at once (depending on the difficulty setting), so progression is not completely linear.

Although it's a complete game as it is, I'm currently working on a level editor and more level packs.
PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 6th Sep 2019 18:34
Played Emerald Mine on the Amiga 500. You really need to check it out

I regularly play games from the 80ies. Ready Player One

You're right about the puzzles. I made a Boulder Dash remake in Blitz3D back in 2016. The thing I loved most was to create the levels


PSY LABS Games
Coders don't die, they just gosub without return
Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Sep 2019 09:51
Great !!
It's a good job, a good start!
Work your animations, put some color !!!
it reminds me of my Diam Diam game almost 20 years ago ... on DBPro
I won second place at a retro compo !!
he walks under windows, if you want you can test it and even get inspired!
There are the tutorials and the table editor
Warning, under windows 10, the window of the game does not close, you have to go close in the task manager !
I do what i do !!!

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-23 08:25:44
Your offset time is: 2024-11-23 08:25:44