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AppGameKit Classic Chat / moving objects according to camera orientation

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ruckertheron
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Posted: 8th Sep 2019 16:27
How would I move an object in the direction of my choice no matter what angle the camera is? I know theres a formula but I can't seem to come up with it. Like I move objects according to X and Z-axis but when the camera angle changes the directions change as well...
PSY
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Posted: 8th Sep 2019 17:52 Edited at: 8th Sep 2019 17:56
MoveObjectLocalX( objID, amount )
MoveObjectLocalY( objID, amount )
MoveObjectLocalZ( objID, amount )

I'm not sure if that's what you want, though...
These commands move an object in any direction, no matter which direction they were facing...


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ruckertheron
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Posted: 9th Sep 2019 22:32


In this example I have a circle that represents the object I'm trying to move. The rectangle that circle is in is an overhead camera view looking down. When I move the object on its X-axis or Z-axis, it consistently moves the same way. The blue arrow is where I want the object to move when pressing the 'up key'. Figure 1 works because the camera is set but Figure 2 is adjusted 90 degrees and this changes "up" to northeast... is there a formula based on the camera angle to push the object up regardless of what angle the camera is facing?

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SFSW
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Posted: 10th Sep 2019 00:02 Edited at: 10th Sep 2019 00:03
There are a couple of ways to do that. You can use hidden guide objects to keep track of rotation offsets and/or alignments. But I'd recommend some simpler approaches if you are using a static overhead perspective that doesn't shift around in terms of pitch (so you are looking down on your object from above on the Y plane all the time).

Lets say your camera has tilted to the left as in your example image above, maybe 45 degrees. You can keep track of the Y (yaw) axis rotation for the camera in a variable, then apply that as an offset to the object before moving it:



If you're not using variables to keep track of the camera's orientation, you can just align it directly:

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