Yeah......but then they'll also draw over the top of objects in front of them, if they are drawn outside the main draw call.
I actually thought of something else.....if paul shared the stock particle shader code (it uses instances objects so it wont be like the others) then let us assign a shader to particles, I could then code around the transparency. All I want to do is drop out the black background......and as I type I'm now wondering if setting a transparent colour on the image would work with a particle?
That's def worth trying.
Either way, particles dont work very well right now if they have to have, or be near, anything transparent, which makes them not useless, but less appealing and not how they should work.