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AppGameKit Classic Chat / [bug]Normal maps, dynamic lights, and CreateImageColor(), creates dark textures

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TomToad
6
Years of Service
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Joined: 6th Jan 2018
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Posted: 11th Sep 2019 14:10
If I use CreateImageColor() to create a texture for an object, and then assign a normal map to it, I get a dark texture on it. It is ok if I use a solid color png image, even if it is just 1x1 pixels. Also ok if there is no normal map, or when SetSunActive(0) is set to 0 and no point lights exist.

So to sum up
CreateImageColor, dynamic lights, and normal map, when used together creates dark textures.
Missing any one of those, everything looks fine.

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