No matter how fast or slow a computer is, or rather on how many FPS your code runs, everything should move at the same speed on any PC when it comes down to games.
In other words, you want to ensure things in your game move at a consistent speed, even if there is a loss of frame rate (lag), or FPS blow through the sky on a high-end machine.
That's called time based movement or frame independent movement.
That goes for EVERY programming language, including AppGameKit.
You might want to read up on that topic. There's tons of videos on youtube about how it works, i.e.