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AppGameKit Classic Chat / DDS Support in AGk/AGKS

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DannyD
6
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Joined: 29th Aug 2017
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Posted: 16th Sep 2019 05:07
Hi Guys
I'm busy with a 3D Viewer (GameGuru FPE files/.x Files) But AppGameKit, don't support DDS file format
I can run a converter in the background converting the DDS to PNG for view in AppGameKit,

Any future DDS file format compatibility/ usage in AGK/AGKS
Thanks
Xaby
FPSC Reloaded TGC Backer
17
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Joined: 17th Apr 2007
Location: Berlin
Posted: 16th Sep 2019 18:57
Hello DannyD,

Maybe it is possible to integrate BASIS into AGK
https://github.com/BinomialLLC/basis_universal

But that has to be integrated into App Game Kit 2 Tier 2 C++
https://github.com/TheGameCreators/AGKTier2

DDS itself is not cross-platform. So this will not happen, but BASIS is based on ETC1 and can be transcoded nearly in no time into graphic formats that the GPU could understand, also in DDS like images with DXT compression.
DannyD
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Posted: 17th Sep 2019 04:39
@Xaby
Thank, But I'm using Tier 1
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 17th Sep 2019 06:37
DDS files are often too large to be considered suitable but if you want to batch convert them
https://vvvv.org/contribution/dds-converter

or a very good free paint program that supports them and is able to export

https://www.gimp.org/
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Xaby
FPSC Reloaded TGC Backer
17
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Joined: 17th Apr 2007
Location: Berlin
Posted: 17th Sep 2019 08:36
@DannyD
I understand, that you are using Tier 1 Basic, but to implement support for compressed textures, somebody would have to implement it into Tier 2 C++ and than it could be possible, to become a next feature also in Tier 1 Basic.

and for the other way around:

XnConvert, IrfanView, they can do batch conversion to JPEG or PNG. And you could use some optimiser like TinyPNG or RiOT or what, to create smaller files with JPEG or PNG, but the decompression would take time and uses a lot of RAM, if you have a lot going on.

If you need some more infos, I tried to combine these here
https://forum.thegamecreators.com/thread/224558

I had the same problem with my own "viewer". I wanted to create bigger thumbnails and put all assets in one new data base.

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