thanks for all the comments everyone!
It gives me a little shot in the arm to keep working.
I know that my to-do list is long! But I also realize that I probably will not have this thing done by the dead line (even though they've given till Jan 2 now).
@Jaze - I did think of changing the race to be roads between "cloud cities" like in the Empire Strikes Back. But this for me is about finishing what I started. The plan was originally to do a marathon race in an environment similar to Chicago. It may not be as grand as some of my original thoughts on the subject were (a couple months ago), but the core of the game is unchanged in philosophy and design.
PROGRESS:
* My map editor is saving and loading now. It is exporting DATA statements that I can paste into the game source code.
* I've written a load routine which I placed in the game source code that reads the data statements and generates the 3D environment.
* I began actual map creation for the marathon game in my editor. Not much yet, a stretch of road and the starting line. It's a START tho!
* I redid my temp. place-holder splash screen and created the actual one (I like it... looks good to me).
There's a couple of flaky things going on in my editor that hopefully I can just work around for the moment.
I'll have to wait till this evening to do more work on the game and map building... I'm stuck at work -- tho things are slow due to the holidays!
it is 9:35AM in Chicago right now!
I am hoping (no promises) to post some screenies this evening.
All the best - orv
If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05