Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / how to convert .X file to 3ds max

Author
Message
gamer912
User Offline
Joined: 23rd May 2019
Location:
Posted: 18th Sep 2019 05:27
title.
gamer912
User Offline
Joined: 23rd May 2019
Location:
Posted: 18th Sep 2019 05:27
anyways please help me on this.
fubarpk
Moderator
15
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 18th Sep 2019 06:37
you need a program such as blender to be able to convert .x to 3ds
I believe there is a plug in available for blender to import .x and I know it
imports/exports 3ds
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
gamer912
User Offline
Joined: 23rd May 2019
Location:
Posted: 18th Sep 2019 17:28
thanks hopes it work
Raven
14
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 21st Oct 2019 17:07
I'd tend to suggest more heavily using the FBX Format today... in fact I'm a little confused why the Asset Packs that TGC Sell aren't in said format.
Autodesk developed the FBX Format specifically as a way to have a "Common" Scene / Object Format between all of their products (given they basically bought the 'Big 3' Game / Film 3D Packages, at least until Blender became a popular alternative; which is amusing given it started off as competition to Dark BASIC Pro and Unity... still technically can, but the game engine is woefully out-of-date now lol).

It's typical to use FBX for "In Development" Assets., then switch over to something like GLTF for Release (assuming you're not using your own / engine specific format) as these are what most Development Software and 3D APIs support by default today.
In essence replacing the .X / .FVF and .SDKMESH Formats from Microsoft; that were created for the same basic purpose.
guojie
User Offline
Joined: 25th Nov 2019
Location:
Posted: 25th Nov 2019 07:44 Edited at: 25th Nov 2019 08:00
Download the latest Blender version. It both imports and exports .x in binary and ASCII (possibly?). Blender's slightly tricky to use for some reason so you might have to invest a few hours just to learn whats what.

Will have to install Python and/or ActionScript (sp?) as well ...

drawing tablet are good for 3D sculpting & modeling .
I use a XP-Pen Artist 15.6 Pro Drawing Tablet With Screen for sculpting and the occasional bump map painting within Blender, mouse for everything else.
Jack
15
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 25th Nov 2019 14:26
I used a 3dsMax .x Import/ export plugin a while ago. I don't know it such plugins still exist/ are working with your version.

[/url]

Moderator has changed your signature - max size of all images is 600x120px this includes multiple images grouped together.
smerf
14
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 29th Dec 2019 05:24
As far as i am aware blender only exports to.x the only tools ive ever found that converts properly both ways is deep exploration

Kuper
11
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 19th Jan 2020 15:19
To import .x files you can use FragMOTION.
Then save to .Obj and import in 3dsMax.

Login to post a reply

Server time is: 2020-01-26 01:38:01
Your offset time is: 2020-01-26 01:38:01