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3 Dimensional Chat / how to convert .X file to 3ds max

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gamer912
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Joined: 23rd May 2019
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Posted: 18th Sep 2019 05:27
title.
gamer912
5
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Joined: 23rd May 2019
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Posted: 18th Sep 2019 05:27
anyways please help me on this.
fubarpk
Retired Moderator
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 18th Sep 2019 06:37
you need a program such as blender to be able to convert .x to 3ds
I believe there is a plug in available for blender to import .x and I know it
imports/exports 3ds
fubarpk
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gamer912
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Posted: 18th Sep 2019 17:28
thanks hopes it work
Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 21st Oct 2019 17:07
I'd tend to suggest more heavily using the FBX Format today... in fact I'm a little confused why the Asset Packs that TGC Sell aren't in said format.
Autodesk developed the FBX Format specifically as a way to have a "Common" Scene / Object Format between all of their products (given they basically bought the 'Big 3' Game / Film 3D Packages, at least until Blender became a popular alternative; which is amusing given it started off as competition to Dark BASIC Pro and Unity... still technically can, but the game engine is woefully out-of-date now lol).

It's typical to use FBX for "In Development" Assets., then switch over to something like GLTF for Release (assuming you're not using your own / engine specific format) as these are what most Development Software and 3D APIs support by default today.
In essence replacing the .X / .FVF and .SDKMESH Formats from Microsoft; that were created for the same basic purpose.
guojie
User Banned
Posted: 25th Nov 2019 07:44 Edited at: 25th Nov 2019 08:00
Download the latest Blender version. It both imports and exports .x in binary and ASCII (possibly?). Blender's slightly tricky to use for some reason so you might have to invest a few hours just to learn whats what.

Will have to install Python and/or ActionScript (sp?) as well ...

drawing tablet are good for 3D sculpting & modeling .
I use a XP-Pen Artist 15.6 Pro Drawing Tablet With Screen for sculpting and the occasional bump map painting within Blender, mouse for everything else.
Jack
20
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 25th Nov 2019 14:26
I used a 3dsMax .x Import/ export plugin a while ago. I don't know it such plugins still exist/ are working with your version.

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smerf
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Location: nm usa
Posted: 29th Dec 2019 05:24
As far as i am aware blender only exports to.x the only tools ive ever found that converts properly both ways is deep exploration

Kuper
16
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Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 19th Jan 2020 15:19
To import .x files you can use FragMOTION.
Then save to .Obj and import in 3dsMax.
Jaxon21
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Joined: 21st Mar 2020
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Posted: 24th Mar 2020 12:23
documentation very useful for my job. Looking for this explanation long time ago!! nice

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