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AppGameKit Classic Chat / how to 3D render like sketchfab?

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Xaby
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 17th Apr 2007
Location: Berlin
Posted: 8th Nov 2019 13:44 Edited at: 8th Nov 2019 13:54
https://sketchfab.com/3d-models/lara-4b4e423918aa4a45b25c7d32e59232ef



I saw some renderings on Sketchfab and there are also some models for free or for sale, and some are in FBX and some also animated and with textures and so on. But how do I get this "style" or effect to look nearly the same?
Do I have to apply any special shader, or PBR or does it AppGameKit with normal build in standard shaders.

https://skfb.ly/6HFZV

Also don't know how to integrate Sketchfabs here, without "ripping" or screenshotting and re-uploading copyright protected images.
Don't know, if the [ img ] tag does support e.g. only showing this amount of x-pixels or so from the image.
Santman
13
Years of Service
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Joined: 15th Sep 2011
Location: Inverness
Posted: 8th Nov 2019 15:09
If you click materials theres loads of sources in there, looks like an advanced PBR which includes translucent and sub surface scattering.

So yeah, if you load it in AppGameKit it wont look anything like that.
Xaby
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 17th Apr 2007
Location: Berlin
Posted: 8th Nov 2019 16:21 Edited at: 8th Nov 2019 16:31
I guess, I would also need Mesh-Transparency or something like that.





not even close.

I could fix the size of the face with the camera-settings, maybe also some light. But how do I get transparency in the hair?

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