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AppGameKit Studio Chat / [SOLVED] Extending functionality via c/c++ and editor extending

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Kios
4
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Joined: 11th Jan 2020
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Posted: 11th Jan 2020 02:42
Hi there, I hope I'm asking in the right place, these questions pertain to AppGameKit Studio. Thanks in advanced.

Is it possible to add extra c/c++ libs, or extra functionality to a tier 1 game?
And also is it possible to add anything to the editor, like say some autotiling/auto painting brushes, or whatnot?

I'd also like to call attention to this issue:
https://github.com/TheGameCreators/AGK-Studio/issues/600

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janbo
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Joined: 10th Nov 2008
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Posted: 11th Jan 2020 15:59
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Quote: "Is it possible to add extra c/c++ libs, or extra functionality to a tier 1 game?"

C++ Library/Plugin

About the x64 issue:
I think there is an option in the editor to compile for x64 but I don't think it also counts for APK's.
Kios
4
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Joined: 11th Jan 2020
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Posted: 11th Jan 2020 19:22
Hi janbo, thanks so much for the reply. I'm assuming the plugin system works across all supported platforms, specially mobiles or even consoles, if so, correct?

Thanks for the response!

About x64:
Maybe that 64 option has to be added to the mobile export if it doesn't count atm. The world is generally forgetting about 32-bit.

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