Hi all.
So I've been playing with multi mesh models, and there seems to be some bugs across different formats (though it may also be partly the model - example attached). So
.OBJ - doesn't recognise animation or multiple meshes, even when using loadobjectwithchildren
.FBX - scaling doesn't work as expected, you can rotate and fix pivot, shadows still cast based on default mesh, won't display until color is set
.DAE - scaling and rotation seems broken (scale or rotate then fix object pivot - doesn't seem to work, fails the fulstrum cull while still on screen when scaled up etc) doesn't work, doesn't cast shadows, wont display until colour set
.X seems to work fine with averything though, but has anyone else found these isseus with model types? It seems to me AppGameKit is REALLY bad at handling nearly all the model types - I;ve never had a .BLEND model load, yet they are stated as supported.