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AppGameKit Classic Chat / photon for AGK?

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Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 10th Feb 2020 03:53 Edited at: 10th Feb 2020 03:54
Seeing this post re: GGMax tells me that TGC has had it's eye on photon.

any chance that we can be invited to the party? seems everyone else is already there.
AliceSim1
6
Years of Service
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 10th Feb 2020 15:09
If it's interesting, in fact I used it for 2018 in a game of mine, Penguin Push, but using Div-Like Gemix Studio, a user programmed a dll library to use it with Gemix.
and if it works
Rick Nasher
7
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 4th Mar 2020 17:16 Edited at: 4th Mar 2020 18:08
Heyyy.. Interesting I've pitched the idea long time ago as it seems a very good idea:
It's a solid thing, has many users(potential AppGameKit cust) and is used by several other game engines too, so would be more in line with the competition.

+1

[EDIT: This feature actually makes me want to check out GG Max.. ]
janbo
16
Years of Service
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Joined: 10th Nov 2008
Location: Germany
Posted: 4th Mar 2020 20:50 Edited at: 4th Mar 2020 20:51
I made my own multiplayer lib but I don't mind getting more features...wait I love to get more features.
I'm in, but only if TGC add's 99% of features of photon and don't stop half the way

+1
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 4th Mar 2020 21:06 Edited at: 4th Mar 2020 21:18
Quote: "EDIT: This feature actually makes me want to check out GG Max.. "


Ditto

The only problem I foresee is the potential for additional fees if your users exceed the bandwidth limits.

$0.05 per GB doesn't sound like much, unless you have hundreds of users racking up hundreds of GBs each., because 3gb per user per month is not a lot if they are avid gamers, and you are using a 3D engine.

All that means is that you would need to charge your users to play, with your own fees that would cover those costs, but if the game is not designed to be bandwidth friendly, then your fees might hinder user participation.

I know, I know, any game server is going to cost you, just saying that we need to keep the data passed to a minimum.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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