Quote: "EDIT: This feature actually makes me want to check out GG Max.. "
Ditto
The only problem I foresee is the potential for additional fees if your users exceed the bandwidth limits.
$0.05 per GB doesn't sound like much, unless you have hundreds of users racking up hundreds of GBs each., because 3gb per user per month is not a lot if they are avid gamers, and you are using a 3D engine.
All that means is that you would need to charge your users to play, with your own fees that would cover those costs, but if the game is not designed to be bandwidth friendly, then your fees might hinder user participation.
I know, I know, any game server is going to cost you, just saying that we need to keep the data passed to a minimum.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1