You can., but not without it being a Shader...
AGK (both v2 and Studio) support Mip-Mapping (Linear, Bilinear, Trilinear and Anisotropic) but it doesn't support any Image Formats that can contain Mip-Maps., instead it Auto-Generates them.
That's kind of the issue here, because we're taking advantage here of how the Further the Distance from the Camera... the Texture Map is changed with a Smaller Texture Map.
Generally speaking, this is done to conserve GPU Memory and Reduce Pixel Processing... but in our case, we're utilising an Automated Function of the 3D Pipeline (which is essentially costless today) to swap out the Texture Images without any fancy code.
So where a Normal MIP-Mapped Texture Map might look like this:
The one we're using for this looks like this:
And with some creative Blend Mode and Scrolling Operations., the end result is reasonably convincing Flowing Liquid (like the Ocean)