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AppGameKit Classic Chat / Mesh memblock documentation

Author
Message
Mesher
User Banned
Posted: 22nd Feb 2020 19:13
Hello

Please advise if this would be useful to any of you guys and future incoming new people.

Ive been thinking for a while now, to write a full documentation PDF document / user guide or similar on how to program with mesh memblocks.

- How they work
- How to construct them
- How to rotate, transform, scale individual objects that is currently on a mesh.
- How to dynamically change vertices, edges, faces, and so much more.
- How to do UV mapping on objects
- How to colourise objects
and much more.

What you all think? - something maybe of interest especially for the beginnners?

This wont occur over night, just a sideline project i will work on over the year.

Thanks
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 22nd Feb 2020 21:32
That would be very useful.
It would also be awesome to have a function that coloured a model using the .mtl file
Mesher
User Banned
Posted: 22nd Feb 2020 21:43
Thanks - That would be in there too

We have done that in the past so all good
.
Keep ideas coming.
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 23rd Feb 2020 00:22
a well written book about memblocks would really help allot of people
and you have done quite a bit with them to provide lots of examples.
and if TGC don't decide to purchase it im sure there are ways you
could profit from it independently like others have in past with different
books

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Mesher
User Banned
Posted: 23rd Feb 2020 00:51 Edited at: 23rd Feb 2020 00:57
Thanks guys - it wouldnt be for a profit challenge but more than i once knew how tough it once was to what i know how easy it is - I now mainly program with them and easy as 123

Just like to share those experiences of a tough old world to a better one.

but if TGC offer then thats a bonus..

It is really not that compex knowing how is the key

This is mainly for world rendering games rather than small ones by the way.

Like Minecraft revisited....
Mesher
User Banned
Posted: 23rd Feb 2020 01:31
ill start writing this every sunday for a few hours.

ill send aOBJ. MTL loader soon with the 3d Creation system im doing too.

Do we already know that format of MTL? (material file)

For example

Ka 0.0435 0.0435 0.0435
Kd 0.1086 0.1086 0.1086
Ks 0.0000 0.0000 0.0000
Tf 0.9885 0.9885 0.9885
illum 6
d -halo 0.6600
Ns 10.0000
sharpness 60
Ni 1.19713




Mesher
User Banned
Posted: 23rd Feb 2020 01:38
Ka 0.0435 0.0435 0.0435 -- Ambient r,
Kd 0.1086 0.1086 0.1086 - Diffuse r, g, b
Ks 0.0000 0.0000 0.0000 - Specular r, g, b
Tf 0.9885 0.9885 0.9885 - Transmission filters
illum 6 - illumination
d -halo 0.6600 - dissolve
Ns 10.0000 - secular
sharpness 60 - has it suggests
Ni 1.19713 - optical density - refraction?


Anyway

Ill crack on,
Mesher
User Banned
Posted: 23rd Feb 2020 01:54
I know how to implement Ka - Ambient
Kd - Diffuse

but not sure if AppGameKit supports the rest...

Anyone guide???
Mesher
User Banned
Posted: 23rd Feb 2020 02:05
The rest is more towards Shaders i assume - that be next project to have a little mix, dot, raycasting lengths coming soon.

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