@ Pvt.Dan Here is the simple test script I used. Note carefully this one ONLY limits the amount
of ammo in the CLIP of current weapon. I'll play with some script tonight to see if I can limit Total ammo.
Attach to a triggerzone, place anywhere in level.
:always:setvar=$CA
:state=0,vargreater=5:state=1
:state=1:setvar=$CA 5,state=0
It is set for 5 rounds max in clip, change that number to whatever you need.
I tested on a couple pistols & shotgun and worked fine. If you need to limit a specific weapon, use the
plrcurrentweapon command

My games never have bugs.... they just Explosys's
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