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AppGameKit Classic Chat / [Plugin] Klystrack

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nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 11th Mar 2020 20:20 Edited at: 11th Mar 2020 23:07
Another free plugin - this time it's Klystrack.

klystrack is a tracker for making C64/NES/Amiga-style chiptunes on a modern platform.
Thanks to N00bStar for introducing me to it.

See attached the plugin (unzip to tier 1 plugin folder in your AppGameKit installation) and an example project showing the supported functions.

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n00bstar
20
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Joined: 9th Feb 2004
Location: Montreal, Canada.
Posted: 11th Mar 2020 22:19 Edited at: 11th Mar 2020 22:20
I hope you forgot to attach it, or else I might seriously start doubting my ability to use a computer.
nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 11th Mar 2020 23:08
Eh. Odd. I did recall doing it.. There they are now anyway.
nz0
AGK Developer
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 11th Mar 2020 23:14
I tried to load a SID file with it, but no go. I guess the conversion code for SID is only in the editor.
I'll be quite interested to hear a few SIDs converted with it, plus if there's any of your tracks to see what they sound like "au naturel"
fubarpk
Retired Moderator
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 11th Mar 2020 23:45 Edited at: 12th Mar 2020 00:02
Works great
curious what the full dll command list is if theres volume control etc

my bad I just noticed the commands text file

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 12th Mar 2020 00:07 Edited at: 12th Mar 2020 00:08
There's some Vu Meter stuff you can get, but needs a structure defining in the interpreting DLL to parse it back.
Also, there song info (structure again).
Load song from memory, initialise with no player thread and a couple of other things like oversampling.
Volume control is exposed in this version.

You can get the player DLL pack from the website which I did and there's a C++ header file for reference.
I'll put it here for ease.

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nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 12th Mar 2020 00:09
^ something up with attachments. I knew I'd attached the file in the OP, but it wasn't there after.
This time I attached a file and it wasn't there, so I edited the post and attached it and then it turned up twice!
n00bstar
20
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Joined: 9th Feb 2004
Location: Montreal, Canada.
Posted: 12th Mar 2020 10:22
Phew... for a moment there I thought I was being very dumb!

Oh I'm gonna have fun with this today.
Bored of the Rings
User Banned
Posted: 12th Mar 2020 11:45
the attachment issue is happening across all forums as I tried to attach files on the GameGuru forums , but only works when in 'edit' mode and not when initially posting. very annoying.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others

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