Hi Mesher,
I learned this from you! Hey I never refuse help and other ideas. I have been reading/analyzing the code snippet you supplied for the "Galaga like" sprite moving. Everything is pretty clear and straight forward. I have actually been doing some fancy stuff (just movement, not part of anything). And... having a lot of fun with moving a multitude of sprites!!! I downloaded all of the Galaga sprite sheet from some "freebie" on the web and moving them around the screen in different "orbits"
I am trying to figure out ( that's the only part which escapes me) how an x,y point gets inserted in a one dimensional array. Unless an undeclared array creates more than one dimension on its own, based on what is coming in. If so, I need to read up on AppGameKit arrays again.
I didn't want to bother you again for an explanation, so I posted it for everyone else. I should have guessed you would be the first one to reply!!!
So, I "add my watches" and see all the changes in the point and other variables, but can't see what actually goes in the array. I just would like to see how the xy elements are arranged in the array.
So, is there a way in the debugger to display the array elements from a "type" created array?
Cheers!